Quick little post- I've been traveling for the past week, but while sitting in airports, I've been working on layout for the event packet and flyer. I'm definitely not a graphic designer (I say this because I work with Real Graphic Designers) and most of what I make is 3D, but I enjoy the freedom of bashing together text and images now and again, especially when it's something quick and dirty like layout for a game event packet. I made up the flyer above to promote the event and tell folks what to prepare for the event. This one ended up being a much more all-over design, inspired by the layout of the Cauldron rulebook.
I was thinking about doing this level of dense layout on all of the pages, but I quickly realized that would be a LOT, and kinda a headache to read on the day of the event. So, I decided to run with making a dedicated header for each of the games, and for each of the tables. I'm about 70% of the way through this- just a few more tables to go- but this was a decent compromise. Fundamentally I'd rather spend my time building terrain and painting minis. I don't spend as much work-time on the computer as a lot of folks have to, but I still don't find myself very enthused about spending extra time unless needed.
Work gives me access to the Adobe Creative Suite, and I'm used to working with these tools for art purposes. I briefly debated doing all of the layout in InDesign, but honestly that's a program I'll only touch if I have to.. I haven't made my peace with it (ask me about putting together a 900-page tenure dossier in InDesign- actually, please don't).
So I settled on knocking together headers in Photoshop and Illustrator, then just doing the layout in Google Docs (I know, clunky, but that's where I'm writing). A little finagling with font, margins and indents and these are passable for a one-day event. I wanted to keep the instructions for each game to two pages, and I more or less succeeded there.
I do try to be good about using stuff that's in the public domain for the images I sample- my default is Wikimedia Commons, though I know there are a lot of other good sources out there. I decided to keep this to black and white for graphic simplicity, and also because getting anything printed in color is expensive and a hassle in my world. I like to search for engravings and drawings because they're already simplified graphically. For these headers I didn't run them through posterizing filters, though I'll do that sometimes to get a little more edge/simplicity. Here just tweaking the brightness/contrast is enough.
Honestly the amount of great old engravings is such a treasure trove for me, and I end up discovering all kinds of neat stuff as I'm poking around. The other fun thing about graphic design-adjacent work is the ability to just tweak and adjust proportions and relationships so quickly and freely. This kind of intuitive fiddling isn't possible in making sculpture (at least usually for me) so it's fun to just be able to adjust immediately and tweak stuff.
Got a few more of these to get done, but I'm feeling the pressure to get the next round of NPC minis painted- I have exactly two weeks from today to get all of this done. I'm feeling OK about where I am now but no time to dilly-dally. Next up- the Creatures of the Mass NPCs!